Prince Adam on his griffin, flaming sword raised, above the siege of Stormhold
Griffin Roost Manager concept key art
Griffin Roost Manager
Concept art · pre-production

The Mystwood games line

Playable Kaeros

Every game begins where the books do — in the canon of Kaeros. One griffin-riding roguelite is near its demo; a cozy roost and an idle climb up the Tower of Magick are close behind.

Three titles in the workbench · one shared canon

Demo soon · closest to playable Concept art

Fly griffins. Push back the Darkening.

Our flagship — a vertical-scrolling roguelite where every run rebuilds a piece of Stormhold. Pick a rider, pick a griffin, and clear the skies over Kaedral.

CHOOSE YOUR RIDER

Three heroes. Three griffins.

The trio you color and read about are the classes you fly — each bonded to a griffin with a gift all its own.

Adam, the Paladin, on his golden griffin with a flaming blade

Paladin

Adam

Waldor’s heir and Lord Commander. A flaming blade and a golden griffin’s charge — first into every wave.

Kaya, the Sorceress, on a frost-white griffin calling lightning

Sorceress

Kaya

The Child of the Fallen Star. From a frost-white griffin’s back she calls the lightning and freezes the sky.

Tereza, the Ranger, on a shadow-black griffin drawing her bow

Ranger

Tereza

Princess by day, the Shadow of Justice by night. A shadow-black griffin and an arrow that never misses.

The siege of Stormhold
The siege of Stormhold
The burning gatehouse
The burning gatehouse
Corrupted ramparts
Corrupted ramparts
Walls under twin moons
Walls under twin moons

Concept art — heroes, griffins, and environments are in production and not final.

Collection & management · mobile

Griffin Roost Manager

Every griffin is a Griffus Magicka — hatched from a shard of the Mother of Magic’s soul, born with an innate gift: a pearlescent glow, uncommon speed, rare and towering size. As the roost’s Archon you raise them, bond them, and send them out to hold back the Darkening.

  • Perform the cradle ritual — forging the lifelong Soul Bond between a rider and their griffin
  • Breed bloodlines to pass on rare gifts, and hatch new younglings from returned essence
  • Grow the sanctuary: hatchery, alchemy room, and market stall
  • Send flights across the realm — the Whispering Woods, Sun-Dappled Plains, and the Valley of Storms
Griffin Roost Manager key art — the knight Archon and a golden griffin above the flying isles of Kaedral The sanctuary home screen — nests, the Bond Ritual altar, and a resource bar, shown on a phone
World-map screen showing zones across the realm
World map
Hatchery screen with a griffin-egg details popup
Hatchery
Market stall shop screen
Market

Concept screens — early, not final.

Incremental idle · mobile · in development

Tower of Magick

At the apex of creation stands the Tower of Magick — vacant since Kaera gave her body to become the Weave that runs through all things. Climb it floor by floor, draw up Celestium and raw essence, and uncover a deeper layer of the cosmos with every ascent.

Key art in progress — follow the dev log to watch the Tower rise

Where to play

Our games will land on the App Store and Google Play. Join the list and we will send you the demo the day it opens — and link you straight to the store when each game launches.

Get the demo — coming soon