Adam
Waldor’s heir and Lord Commander. A flaming blade and a golden griffin’s charge — first into every wave.
The Mystwood games line
Every game begins where the books do — in the canon of Kaeros. One griffin-riding roguelite is near its demo; a cozy roost and an idle climb up the Tower of Magick are close behind.
Our flagship — a vertical-scrolling roguelite where every run rebuilds a piece of Stormhold. Pick a rider, pick a griffin, and clear the skies over Kaedral.
CHOOSE YOUR RIDER
The trio you color and read about are the classes you fly — each bonded to a griffin with a gift all its own.
Waldor’s heir and Lord Commander. A flaming blade and a golden griffin’s charge — first into every wave.
The Child of the Fallen Star. From a frost-white griffin’s back she calls the lightning and freezes the sky.
Princess by day, the Shadow of Justice by night. A shadow-black griffin and an arrow that never misses.
Concept art — heroes, griffins, and environments are in production and not final.
Collection & management · mobile
Every griffin is a Griffus Magicka — hatched from a shard of the Mother of Magic’s soul, born with an innate gift: a pearlescent glow, uncommon speed, rare and towering size. As the roost’s Archon you raise them, bond them, and send them out to hold back the Darkening.
Concept screens — early, not final.
Incremental idle · mobile · in development
At the apex of creation stands the Tower of Magick — vacant since Kaera gave her body to become the Weave that runs through all things. Climb it floor by floor, draw up Celestium and raw essence, and uncover a deeper layer of the cosmos with every ascent.
Our games will land on the App Store and Google Play. Join the list and we will send you the demo the day it opens — and link you straight to the store when each game launches.