Concept art · pre-production

Demo soon

K-WORLD · AGES 10+

Clear the Skies

Fly griffins above the kingdom of Kaedral and push back the Darkening — one wave, one zone, one rebuilt city block at a time. A vertical-scrolling roguelite set inside the Kaeros canon.

Be the first to play the demo See how it plays

The walls of Stormhold under twin moons — corruption veins glowing green between the gates

THE PREMISE

A roguelite that rebuilds a kingdom

Fly griffins above the kingdom of Kaedral and clear the skies of the Darkening, one wave at a time. Every run rebuilds a piece of the world — your gold reshapes the city of Stormhold, and zones you free in the air stay free on the map. Pick a hero, pick a griffin, and find your rhythm: forward to push the fight, back to guard, and a steady hand on the orbs that keep your Celestium burning.

A demo flight is coming soon. Sign up below and you will be among the first to take off.

WHAT IS IT

Three things to know before you take off

  • GAMEPLAY

    Fly, guard, and clear the wave

    A vertical roguelite with weight in every wing-beat. Hold right to sprint into the fight; hold left to guard against incoming fire. Auto-fire keeps your projectiles flowing — taps and holds drop your active skills. Build a Celestium charge from the orbs you collect, then unleash a class super to clear the screen.

  • WORLD

    Rebuild Stormhold one zone at a time

    Every run contributes to a persistent map. Liberate the Giants Hold, the Wizards Enclave, and the Gloomwood Forest, and the capital city of Stormhold rebuilds around you — the Blacksmith, the Enclave, the Griffin Roost. Earn gold in patrol mode, spend it on permanent upgrades, and unlock the Void Rift endless mode once Vol. 1 is clear.

  • LORE

    Set inside the Kaeros canon

    Clear the Skies is K-World Vol. 1 — the Reclamation of Kaedral — the same world the Coloring Book opens onto. Prince Adam rides his griffin Solara into the Darkening; the regions, factions, and creatures you meet in the air are the same ones the coloring pages introduce on paper.

CHOOSE YOUR RIDER

Three heroes. Three griffins.

The trio you color and read about are the classes you fly — each bonded to a griffin with a gift all its own.

Adam, the Paladin, on his golden griffin with a flaming blade

Paladin

Adam

Waldor’s heir and Lord Commander. A flaming blade and a golden griffin’s charge — first into every wave.

Kaya, the Sorceress, on a frost-white griffin calling lightning

Sorceress

Kaya

The Child of the Fallen Star. From a frost-white griffin’s back she calls the lightning and freezes the sky.

Tereza, the Ranger, on a shadow-black griffin drawing her bow

Ranger

Tereza

Princess by day, the Shadow of Justice by night. A shadow-black griffin and an arrow that never misses.

The siege of Stormhold
The siege of Stormhold
The burning gatehouse
The burning gatehouse
Corrupted ramparts
Corrupted ramparts
Walls under twin moons
Walls under twin moons

Concept art — heroes, griffins, and environments are in production and not final.

FACE THE DARKENING

Break the boss. Clear the wave.

Every zone ends with something that fills the screen. Read its tells, guard the barrage, and spend your Celestium super on the right beat.

Malakar, a winged Chaos-Lord of the Darkening, scythe raised

Chaos-Lord · wave boss

Malakar

A winged Chaos-Lord of the Darkening — scythe raised, hellfire at his heels. Break him and the sky over a whole zone clears.

  • Devastating scythe strikes
  • Hellfire waves
  • Soars and dives
The Elder Giant, a towering stone-skinned giant on a floating crag

Giant · siege boss

The Elder Giant

A towering elder giant, boulder-fist raised. He tears the ramparts stone from stone so the horde below can pour through.

  • Boulder-fist smashes
  • Rampart collapse
  • Summons the horde

Concept art — bosses and enemies are in production and not final.