THE STUDIO

The hands behind Mystwood

We're a small studio making one cross-media universe — K-World for families, Kaeros for older readers — One Page and Pixel at a time. The work is the signature; the names below are placeholders our team will fill in when they're ready.

WHO WE ARE

One studio, one set of hands

We're a compact team working across writing, illustration, design, and engineering. Every product the studio ships passes through every seat below at least once. That's intentional: the books, the coloring books, the mobile games, and the in-development console title share one canon, one art language, and one set of named characters because they share the same hands.

We publish anonymously, for now, while the universe is still being built in public. The page below will name names when our team chooses to. Until then, the work speaks first.

THE TEAM

Six seats, one workshop

  • Keeper of the first spark

    Founder & Creative Director

    Holds the long view of the studio and the universe — what ships next, what waits, and what the through-line has to be for K-World and Kaeros to feel like one world across every product.

  • Quiet chronicler at the long desk

    Lead Writer & Worldbuilder

    Writes and stewards the canon — character profiles, realm pages, the chronicle prose that older readers come to Kaeros for — and keeps the warmer K-World register from drifting into it.

  • First to set ink to page

    Art Director

    Sets the visual language across the studio's three palettes and runs every cover, every coloring page, and every in-app illustration through the same hand-drawn, watercolour-influenced lens.

  • Builder of the moving parts

    Game Designer & Developer

    Translates the canon into systems — mobile games today, the in-development roguelite tomorrow — and keeps the play tuned for the same audience the books are written for.

  • Steward of the ledger and the shipping crate

    Production & Operations

    Runs the work behind the work — schedules, contracts, print-on-demand fulfilment, store ops — so the rest of the team can stay on the page and the pixel.

  • Voice at the gates of the studio

    Community & Press

    Speaks to readers, press, and partners on behalf of the studio, and brings what we hear back to the team so the next product is shaped by the people it is made for.

HOW WE HIRE

We hire slowly, and in the open

Open roles, when we have them, are posted to the Careers page with the role, the work, and the compensation in plain English. We don't run silent searches and we don't post roles we don't intend to fill.

If you don't see a role open today and you'd still like to be on our radar, the Careers page has a route for that too.

Get in touch

We're a small studio in Stockholm, building one universe across print, mobile, and console. One Page and Pixel at a time.

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